This author has not credited anyone else in this file Akaviri Katana - Blades Sword Replacer With 200 spells complete, 300+ spells planned, and inspired by everything from Dragon's Dogma to Planescape, Arcanum may be the most ambitious magic mod ever made. Update to SkyProc v2.2.0.3. The replacement of the Akaviri Martial Art which is a renewal version of released Oriental swordsmanship animations. The entrance to the Pale Pass vaults has been moved to BSBs Fort Pale Pass. - Made some edits to the objectives of the Upon my Honour quest of Beyond Skyrim: Bruma, to avoid confusion between Pale Pass and Cyrodiil Border Garrison. All rights reserved. More Loot SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/12604Tamira / Stroti - http://www.nexusmods.com/skyrim/users/776954/?Scot (Mushrooms for toadstool hollow) - http://www.nexusmods.com/skyrim/mods/10402/?Artisanix (picture frames) - http://www.nexusmods.com/skyrim/mods/17423/?Imperial Wayshrine - http://www.nexusmods.com/morrowind/mods/36869/?Phitt's Sheogorad - http://www.nexusmods.com/oblivion/mods/37329/?GKB's Trees - http://www.nexusmods.com/skyrim/mods/19268/?Hoddminir resources - https://www.darkcreations.org/hoddminir/category/modders-resources747823 - http://www.nexusmods.com/skyrim/mods/3871/?Province Cyrodiil for the base of the Ayleid setWe are updating these credits as we update the package - we may add or remove credits for accuracy. It is rumored the thieves guild there has procured it for a wealthy individual in Riften. Akaviri Dragonknight; Experts of the fighting style which the Blades in later years would employ. The remaining tutorials are coming soon! - To the 2 scripts included in this patch, the following permissions apply: This mod is shared with a WML 1.0 Cathedral License. New NMM Installer and BAIN compatible archive. Valkyr47 (Akaviri Katana Reborn, Alternate Blade of Woe, Insanity's Dwemer Weapons, The Loner's Sword) WilliamImm (A significant amount of the user-created packs. You have to rerun the patcher to make the BIP slot change take effect, however. I mean you could try using the Bruma encounter zones without Bruma. This mod replaces the Blades Sword with a new model. Simply download a compatible skeleton with the nodes set up that way. Just if you use the DSR compatible version. Defaults have changed to 44 and 60 to be more compatible with other popular mods. Thanks to DeserterX for the necklace and the book from their mod DX Necromancer Robes - UNP. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. Thanks to Billyro for the sword from their mod Akaviri Katana - Blades Sword Replacer. Shields stored on back that move based on cloak/no cloak. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. ===== 4. These edits will be enhanced by Cer12's upcoming overhaul to the entire Pale Pass region, so you can have both Pale Pass'es without worrying about lore inconsistencies. This mod is opted-in to receive Donation Points. Make sure you read it very carefully. Legacy of the Dragonborn will forever change how you play Skyrim. This mod adds a variety of standalone samurai-themed armours, kimonos, and weapons for all genders and races. Akaviri Katana Variants - BOS-SPID world integration (vanilla and mods) optional (recommended) - if you want the weapons to have the same first person katana animations as those from First Person Combat Animations Overhaul 2.0: Akaviri Martial Art -3 stance- (one-handed animation for ABR) Akaviri Martial Arts - Oriental Swordsmanship Redux (see newly added screenshots). I hope this doesn't surprise you, that you need this. They specialize in Flame spells, and wield a katana. Use LOOT to order your mod list correctly, this will prevent most CTDs and conflicts. Thankfully, there's an easy fix for this built right into the patcher: In the "Other Options" tab, there are two options for customizing the BIP slots this mod uses. Adds eating animations and sounds to some meals added by the mod. The following people contributed to this mod and all parts included from other mods are used with permission. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. The mod author for Charmers of the Reach (COTR) has hidden their mod for Skyrim LE, and because this mod uses COTR as a hard requirement, you will be missing many important assets that this mod uses. Actually Useful Butter Churns - Base Object Swapper: Akaviri Katana Variants - BOS-SPID world integration (vanilla and mods) soft requirement (recommended) - if you want to use the BOS files to distribute the weapons through the world This mod is not opted-in to receive Donation Points. - To the 2 scripts included in this patch, the following permissions apply: This mod is shared with a WML 1.0 Cathedral License. Update packs for aMidianborn Book of Silence and Requiem. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Since the famed weapon of the Akaviri is a katana, I recommend you use one such as Insanity's Celtic Katana. Actually Useful Butter Churns - Base Object Swapper: Akaviri Katana Variants - BOS-SPID world integration (vanilla and mods) soft requirement (recommended) - if you want to use the BOS files to distribute the weapons through the world Halgari joins Nexus Mods to help shape the future of Vortex. [*] Wooden Staff of Awesome Conflagration, Thorina's Colovian Fur Horned Helmet (*1), Wooden Staff of Awesome Conflagration (*2), Alina's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version. This is my first mod. The Akaviri are great dragon slayers from another continent. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. NB. Not just a display mod, not just a quest mod, not just a new guild mod, but a complete foundational flagship mod to build an entire load order around. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You can upload this file to other sites but you must credit me as the creator of the file; Modification permission You are allowed to modify my files and release bug fixes or improve on the features Delve into Ayleid ruins, meddle in local affairs or explore the wilds - the journey begins now. ===== 4. Beyond Skyrim Bruma - Spanish Translation, Beyond Skyrim - Bruma - translation brazilian portuguese PT-BR - Version 1.5.5, Beyond Skyrim - Bruma - Spanish Translation, Beyond Skyrim - Bruma Turkish Translation, Poza Skyrim - Bruma (Beyond Skyrim - Bruma). Thanks to Billyro for the sword from their mod Akaviri Katana - Blades Sword Replacer. - Updated to reflect changes from Bruma 1.5.2. Copyright 2022 Robin Scott. Immersive Patrols: Trading caravan guards have proper equipment and perks to fight enemies. All rights reserved. What about staves, they don't just disappear into thin air when sheathed! - To use any of the assets of Beyond Skyrim: Bruma and/or Legacy of the Dragonborn, please refer to the permissions on their respective modpages. Only necessary if you install the Bruma option, Required for the Beyond Skyrim Bruma patch, soft requirement (highly recommended) - replacer with no dependancy available in misc section, only required for Beyond Bruma patches, drinks and places to wake up. The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim and its DLCs not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package. or 2) There is a problem with the mesh for the item your trying to use. (v1.4.1), - Updated to work with the latest version of TCC, - Added a display for Staff of Titan Summoning. Thanks to fxckthisworld for the pant and the gloves from their mod Grandmaster Wolven Armor - CBBE SE. Dual Sheath Redux requires a skeleton like XP32 or XPMSE, Java, and SKSE. It will be compatible with any mods that alter its stats in any way. - To the 2 scripts included in this patch, the following permissions apply: This mod is shared with a WML 1.0 Cathedral License. It is crafted under the Steel section at a normal forge and requires the Orcish smithing perk. Thanks to fxckthisworld for the pant and the gloves from their mod Grandmaster Wolven Armor - CBBE SE. This patch provides synergy between both mods by adding new displays, airship destinations and using one consistent version of Fort Pale Pass for content in both mods. Requires at least one of these; works will all of em. This author has not credited anyone else in this file Akaviri Katana - Blades Sword Replacer This armor set is has the same armor value and weight as the Blades Armor set. The fabled Blades of Tamriel forged their armors in the like of Akaviri warriors. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. Unfortunately I do not know how to fix this as I do not use Blender/3DSMax but only NIFScope. The replacement of the Akaviri Martial Art which is a renewal version of released Oriental swordsmanship animations. Known Issues (based on Original Skyrim) ===== Killing a close friend: Sometimes, people close to you, such as your wife, won't be recognized as a killed close friend. - To the 2 scripts included in this patch, the following permissions apply: This mod is shared with a WML 1.0 Cathedral License. Streamlined the patch process, should now work 100% of the time. - Updated airship destinations, so they now work with the airship's Steering Wheel change in LotD v5.5.0. Unfortunately, this isn't the case and is quite useless even against dragons, so let's correct this mistake and make it extra deadly to dragons. (slightly modified to make them more Skyrim lore friendly) of the components and construction methods of Samurai armour, kimonos, and weapons. This is my first mod. ), Aera's Amulet of Talos (LotD doesn't have seperate displays for owned versions of otherwise normal divine amulets you fetch-quest for.). File credits. If you have the knowledge to fix these types of problems, please message me. Some meshes have their strap/ring on the wrong side. For example, XP32 Maximum Skeleton has 3 different weapon placement options. - Removed all quest, script and dialogue edits to the Shattered Legacy quest. This Mod helps to address the above, unfortunate, reality by 1) adding a large variety of brand-new items (mostly magical) to find; and 2) adjusting the various "boss" treasure chests to have a likely possibility of having a larger quantity and more realistic type of items (both vanilla Skyrim and new from this Mod). All rights reserved. - Updated The Curator's Companion Patch, to work with v5.1.1 of The Curator's Companion. SkyUI - https://www.nexusmods.com/skyrimspecialedition/mods/12604Tamira / Stroti - http://www.nexusmods.com/skyrim/users/776954/?Scot (Mushrooms for toadstool hollow) - http://www.nexusmods.com/skyrim/mods/10402/?Artisanix (picture frames) - http://www.nexusmods.com/skyrim/mods/17423/?Imperial Wayshrine - http://www.nexusmods.com/morrowind/mods/36869/?Phitt's Sheogorad - http://www.nexusmods.com/oblivion/mods/37329/?GKB's Trees - http://www.nexusmods.com/skyrim/mods/19268/?Hoddminir resources - https://www.darkcreations.org/hoddminir/category/modders-resources747823 - http://www.nexusmods.com/skyrim/mods/3871/?Province Cyrodiil for the base of the Ayleid setWe are updating these credits as we update the package - we may add or remove credits for accuracy. Dragonbane was a weapon of the Blades, perhaps dating back to the time of the Dragonguard. Similarly to the individual mods, this one should also be clean, bug-free, and compatible with Julan, Ashlander Companion, and Morrowind Rebirth (which is not a Main Quest mod, but I always get this question anyway). (no more conflict with the LotD - 3DNPC patch), - Added around a hundred new displays for pottery, clothing and weapons from Bruma. "Akaviri Samurai Armor" is a lore friendly, stand alone, heavy armor set for all genders and races. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Thanks to newermind43 for the boots from their mod Katarina Armor. A comprehensive bugfixing mod for The Elder Scrolls V: Skyrim - Special Edition. Akaviri Master; The mentors, drill-sergeants, and trainers of the Akaviri armies. Doesn't work without it. Akaviri History - Lore-Friendly Additions and Tweaks: Required for the Beyond Skyrim Bruma patch: Akaviri Katana Variants - BOS-SPID world integration (vanilla and mods) soft requirement (highly recommended) - replacer with no dependancy available in misc section: Alcohol Drunk Effect Redone You are free to : - Redistribute this work in unmodified form. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. - To use any of the assets of Beyond Skyrim: Bruma and/or Legacy of the Dragonborn, please refer to the permissions on their respective modpages. It was a pain in the arse, so enjoy. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Also helps to maintain the mod itself) Unfortunately, this isn't the case and is quite useless even against dragons, so let's correct this mistake and make it extra deadly to dragons. ), Corvon's Akaviri Katana (Gets sacrificed to turn Glenroy's Akaviri Katana into an empowered version. It is an Akaviri katana, which is especially effective against dragons. Akaviri Master; The mentors, drill-sergeants, and trainers of the Akaviri armies. This is Skyrim's fault, not of this mod. Samurai Helmet: hothtrooper44 and CD Projekt - Akaviri Samurai Armor zyuu - Samurai Blades Helmet If you notice in the vanilla game right handed swords are sheathed on the left side and right handed maces/axes are sheathed on the right. Akaviri Katana Variants - BOS-SPID world integration (vanilla and mods) optional (recommended) - if you want the weapons to have the same first person katana animations as those from First Person Combat Animations Overhaul 2.0: Akaviri Martial Art -3 stance- (one-handed animation for ABR) Akaviri Martial Arts - Oriental Swordsmanship Redux Log in to view your list of favourite games. They specialize in Flame spells, and wield a katana. Valkyr47 (Akaviri Katana Reborn, Alternate Blade of Woe, Insanity's Dwemer Weapons, The Loner's Sword) WilliamImm (A significant amount of the user-created packs. - Moved all Bruma displays in the East Exhibit Halls to the room on the other side of the previous one. Version 0.5 of the mesh editing guide is available now under Miscellaneous. Use LOOT to order your mod list correctly, this will prevent most CTDs and conflicts. This mod adds a variety of standalone samurai-themed armours, kimonos, and weapons for all genders and races. Deer fix, SMIM Blowing in the Wind signs, Windows glow fix and more. This Mod helps to address the above, unfortunate, reality by 1) adding a large variety of brand-new items (mostly magical) to find; and 2) adjusting the various "boss" treasure chests to have a likely possibility of having a larger quantity and more realistic type of items (both vanilla Skyrim and new from this Mod). About this mod. Fixed missing bruma guard armor tempering recipe, Removed broken mesh: meshes\bscyrodiil\lod\imperial city\cyrlod_ic_pillarring01.nif, Fixed Rielle doorway being invisible in some circumstances, Restored ai packages that caused the game not to load with outdated patches, Fixed an objective in Stormcloak in Chains not being failed, Fixed a bug where Renod's lute is stuck in the inventory, Fixed not being able to speak to Cadius in Whispers of the Mountain after the zombie attack scene, Improved the objective flow in Whispers of the Mountain, Fixed missing footsteps for a castle piece, Fixed dialogue conditions in `The Courier`, Fixed barter menu not appear for one line, Fixed Ugly Love start (requires new savegame), Fixed the disability to sit in CYRLowerChair01FL, Removed map markers outside the playable area, Added Elsweyr cliff textures for high ini settings, Removed access to unfinished Fingerbowl and Outlaw Endre's Cave, Removed access to Ogre Camp near Mountain Watch to prevent start of an unfinished quest, Fixed radiant quests sending you to unplayable areas, Fixed missing textures in goblin loading screen, Fixed crashing hairs BSKHairFemaleRedguard08 and BSKHairMaleImperial10, Fixed some helmets being invisible when worn by orcs, fixed broken cloud ruler temple west wing interior meshes, fixed instrumental bard song idle ending instantly, fixed missing iron and alessian weapon meshes, fixed unintentionally visible map markers, included various other missing assets from the LE version, reimplemented combat and discovery music in BSAssets for future compatibility, restructured BSAssets for compatibility with future Beyond Skyrim releases, fix for alammus veil start failing if you exit dialog, fix for beggar not leaving if you refuse reward, wont work if already reached this stage, disabled renod quest bandits after quest complete, wont work if already reached this stage, fixed whispers of mountain zombie respawning, fixed prison guard stuck standing around after final scene in stormcloak in chains, fixed dumrag failing to advance quest if anything blocks his way in the house, improved quest behaviour if you choose to get renod a job but change your mind, fixed persuade options that could be abused for speech skill gain, fixed not being able to start Ugly Love after refusing it once, fixed WE with Noble not giving you gold after intimidation, the bounty collector no longer is a-comin', fixed border gate legionnaire option appearing if you aren't in the legion, choosing to follow Hadvar in Helgen no longer lets you cross the border gate as an Imperial, fixed wrong dialog conditions preventing lines from playing, collisions block were pointing at the root bsfadenode instead of their parent NiNode, fixed some gaps in the Frostcrag Spire collision, fixed Bruma walls collision being too far back, fixed collision problems and closed a bunch of gaps, fixed Somnalius ferns giving off a red spotlight, fixed CyrTreeRedwood missing branch tip texture, fixed ayleid containers displayed in the wrong place, fixed model issue with CYRBRumaUpperClassHome01 chimney, fixed texture flickering in the basement of Icewind Traders, fixed arrow root ingredient can't be picked up and doesn't havok settle, fixed ladybugs sound like coins when they drop on the ground, fixed uninteractable welkynd and varla stones, fix some dungeons not being marked as cleared properly, many load screen fixes (frequency, model position, new models), fixed mispellings of legate precilius varro, fixed typo breaking bounty letter formatting, fixed the skyrim report part IV incorrect Legion numbering, removed keywords that cause vanilla quests to point to outside bruma play area, removed armour keyword from some clothing, fixed mountain lion pelt to leather crafting conditions, fixed house with wrong key assigned to it, fixed values of eastern dwemer weapons to consistent ones, fix alchemical effect "Light" not working because of null hit shader, removed an unused duplicate of the Frostcrag Spire exterior, fixed bruma castle great hall cell ownership, buffed few quest bosses with various items, perks and potions, made renods house never give trespass bounty, cyrodiil deers now drop their own deer pelt variations, added few additional welkynd and varla stones in ayleid ruins, added more idle markers to greenwood so the npcs dont compete for the chopping block. - Forwarded some changes from LotDs last update. Fixed potential stall in Penitus Oculatos scene in "A Stormcloak in Chains", Removed all appearances of Summon Will-o-the-Wisp from the game, Added map markers (SkyUI compatible version that also works without SkyUI and SKSE, alternatively a CoMAP version), Fixed missing bruma guard armor tempering recipe, Removed broken mesh: meshes\bscyrodiil\lod\imperial city\cyrlod_ic_pillarring01.nif, Fixed Rielle doorway being invisible in some circumstances, Restored ai packages that caused the game not to load with outdated patches, Fixed an objective in Stormcloak in Chains not being failed, Fixed a bug where Renod's lute is stuck in the inventory, Fixed not being able to speak to Cadius in Whispers of the Mountain after the zombie attack scene, Improved the objective flow in Whispers of the Mountain, Fixed missing footsteps for a castle piece, Fixed dialogue conditions in `The Courier`, Fixed barter menu not appear for one line, Fixed Ugly Love start (requires new savegame), Fixed the disability to sit in CYRLowerChair01FL, Removed map markers outside the playable area, Removed access to unfinished Fingerbowl and Outlaw Endre's Cave, Removed access to Ogre Camp near Mountain Watch to prevent start of an unfinished quest, Fixed radiant quests sending you to unplayable areas, Fixed missing textures in goblin loading screen, Fixed crashing hairs BSKHairFemaleRedguard08 and BSKHairMaleImperial10, Fixed some helmets being invisible when worn by orcs, fixed instrumental bard song idle ending instantly, fixed unintentionally visible map markers, reimplemented combat and discovery music in BSAssets for future compatibility, restructured BSAssets for compatibility with future Beyond Skyrim releases, fix for alammus veil start failing if you exit dialog, fix for beggar not leaving if you refuse reward, wont work if already reached this stage, disabled renod quest bandits after quest complete, wont work if already reached this stage, fixed whispers of mountain zombie respawning, fixed prison guard stuck standing around after final scene in stormcloak in chains, fixed dumrag failing to advance quest if anything blocks his way in the house, improved quest behaviour if you choose to get renod a job but change your mind, fixed persuade options that could be abused for speech skill gain, fixed not being able to start Ugly Love after refusing it once, fixed WE with Noble not giving you gold after intimidation, the bounty collector no longer is a-comin', fixed border gate legionnaire option appearing if you aren't in the legion, choosing to follow Hadvar in Helgen no longer lets you cross the border gate as an Imperial, fixed wrong dialog conditions preventing lines from playing, collisions block were pointing at the root bsfadenode instead of their parent NiNode, fixed some gaps in the Frostcrag Spire collision, fixed Bruma walls collision being too far back, fixed collision problems and closed a bunch of gaps, fixed Somnalius ferns giving off a red spotlight, fixed CyrTreeRedwood missing branch tip texture, fixed ayleid containers displayed in the wrong place, fixed model issue with CYRBRumaUpperClassHome01 chimney, fixed texture flickering in the basement of Icewind Traders, fixed arrow root ingredient can't be picked up and doesn't havok settle, fixed ladybugs sound like coins when they drop on the ground, fixed uninteractable welkynd and varla stones, fix some dungeons not being marked as cleared properly, many load screen fixes (frequency, model position, new models), fixed mispellings of legate precilius varro, fixed typo breaking bounty letter formatting, fixed the skyrim report part IV incorrect Legion numbering, removed keywords that cause vanilla quests to point to outside bruma play area, removed armour keyword from some clothing, fixed mountain lion pelt to leather crafting conditions, fixed house with wrong key assigned to it, fixed values of eastern dwemer weapons to consistent ones, fix alchemical effect "Light" not working because of null hit shader, removed an unused duplicate of the Frostcrag Spire exterior, fixed bruma castle great hall cell ownership, buffed few quest bosses with various items, perks and potions, made renods house never give trespass bounty, cyrodiil deers now drop their own deer pelt variations, added few additional welkynd and varla stones in ayleid ruins, added more idle markers to greenwood so the npcs dont compete for the chopping block.
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