* SetOnReloadWeaponEventHandler - Should now work with all applicable weapon types. *** NVSE versions older than 5.1b1 are no longer supported ***. You can leave it out if you don't want the workbench. Make sure this line in the JIP Ini is uNPCPerks=1 to see effect!!! The Fallout 4 Launcher.exe will disable all * WriteArrayToFile - Added an optional flag argument for transposing the array/matrix when writing it into a file. * ar_Cat - The function will now work correctly with map-type arrays. Added support for equipping modded Combat Armor on Nick Valentine. Requerido para comprobar scripts sobreescritos. Optional: Required by Light Up And Smoke - Rebalanced, Required only for the No Bomb Collar Effects file, Played using JIP LN NVSE Plugin version 56.52. Legendary sets are no longer craftable - there is now only one of each. * SetOnPlayGroupEventHandler - Fixed an issue where looping anim groups would not trigger the event. 5. Check out the latest movie news, including trailers, film reviews, celebrity interviews, and more. * IsAnimPlayingEx - Fixed an issue causing the function to not work properly with certain animation types. * LNSetName - The function was fixed and works on references again. Fixed incidental music clips which, except for NV and DM.esm, were broken for all DLCs/mods (credits to lStewieAl & TrueCourierSix). This is the short version used by the engine while the game is running. Known compatible mods are: Better Armor Mod Descriptions (download the Craftable Armor Size addon for added bonus) Better Armor and Weapon naming and sorting (Highly Recommended!) Double check your enblocal.ini, enbseries.ini, skyrim.ini, and skyrimprefs.ini. Skyrim Legendary Edition edited plugin, and WordArt. Halgari joins Nexus Mods to help shape the future of Vortex. * AuxVar/RefMap functions - Improved the precision level of stored numeric values. * SetPosEx/SetAngleEx/MoveToCell/MoveToNode - Fixed potential buggy behavior when running the game multi-threaded. I was using it to test other palettes on the fly and never reset the .bgsm. Warmog's Armor (League of Legends) Warmogs Armor is a piece of armor from the popular game, League of Legends. Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air - Killmove Toggle On/Off changed to On: Matched/On: Mixed/Off. * AttachModel - Fixed a code error which may and probably has caused crashes. > Fixed an issue where the pip-boy light would occasionally be turned off when outdoors. Vigilant Recycler requires JIP LN, and it also fixes some engine bugs involving ammo. Adjusted female Scarf Mask mesh slightly around cheek bones, as i noticed some clipping issues when Curie was talking while wearing it. Added missing material files for colored CA Helmet lenses. * GetMenuTargetRef - Added support for MenuMode 1058 (Repair Services). The powerful open-source mod manager from Nexus Mods. This can significantly mitigate saved game bloat associated with heavily-cluttered cells. * GetNthPerkEntryForm - The function was found to be broken and is now fixed. The powerful open-source mod manager from Nexus Mods. Light armor is now included in the main plugin, so you no longer need a patch. This allows you to obviously add a legendary effect with a legendary crafting mod but more importantly enables further customisation with Crafting Framework. InsertNode/AttachModel - Various improvements (see corresponding wiki pages). * AttachExtraCamera - Function arguments and description have changed (see wiki page). Known compatible mods are: Better Armor Mod Descriptions (download the Craftable Armor Size addon for added bonus) Better Armor and Weapon naming and sorting (Highly Recommended!) Honey Select 2. Legendaries", Another work around to use mods for the new patch, This is solely for the 2LM crafting bench in the garage. * Fixed a serious issue in the script parser, silently failing (buffer overflow) if any single script line had a compiled size greater than 72 bytes - a limit that could easily be reached when calling functions which take string arguments (GetUIFloat and such). * SetGameHour - The function will now increment hardcore needs. Added new armor size options that let you change the visual size of a armor while keeping stats from another armor size. Required for the functions to change a sound's file path. Get Directions * Ash/Goo piles of dead actors, marked as quest objects, will no longer be cleared when the parent cell resets. Equivalent plugin edit named 'SOTS_AtomicWarlord.esp' is provided as FOMod option. Any FalloutCustom.ini file won't be used without it. * GetFormRefs - Fixed an error in the function that was causing crashes. * Fixed a bug where selecting a body part in the VATS menu would not deduct the correct damage amount from the damage indicator bar. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. These will prevent armor from turning brown if installing mod for first time in an existing game. Always up to date with the latest patch (1.14.3). Halgari joins Nexus Mods to help shape the future of Vortex. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Check out the latest movie news, including trailers, film reviews, celebrity interviews, and more. Added Jason hockey mask decal. * Optimized game dialogue loading/caching procedures, which should significantly reduce game-launch times. Changed craftable versions to have no scripted set bonus effects. * Fixed an issue where certain weapons would become invisible when modded. New Contents from Original Mod's WIP/Unused Assets: Two new encounters are added. Changed the names of chemical items in consideration of the sort order. * Removed the fix for Explosion forms' Light setting, which was found to be too taxing on performance. If you had the light armor patch installed, your armor will change to heavy armor. Completely remade from the ground up. Boise, ID 83709-3816. (full description found in the INI). About Our Coalition. IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.5 (or newer) to run. RealVision ENB JaySuS Swords Translation Credits In-game, the lights will be rendered as part of the object's 3D. Unique legendary. Q3: Can you convert this xxx armor/outfit? Added modified vanilla combat armor material files. A lore-friendly vampire armor pack. * Removed some debug code that unintentionally made it to the release version, that forced NPCs to use the hi-res, 1st person weapon models/textures. Hello, and welcome to Protocol Entertainment, your guide to the business of the gaming and media industries. * Fixed a bug with armour condition/repairing, that was introduced in the last update. * bNPCWeaponMods (toggled via jip_nvse.ini) - NPCs will have a chance for their main weapon to include weapon mods. * The 'Swap Impact Data' setting for world spaces was effectively broken, and will now work properly. Legendary armor is unique, you only get one of each piece, they aren't craftable. Get excited! This mod includes the armor used by my character. Fixed crashes associated with the 'ToggleCreatureModel' function (several mods were affected by this issue). Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Resolved a conflict with lStewieAl's Tweaks, which broke the tweak for essential companions outside of hardcore. * RemoveObjectiveTarget - Fixed a possible crash when removing targets from current active quest. * ModBaseActorValue will now work properly on leveled actors. This express update is mainly to support my new mod, to be released promptly. The headgear will now show up correctly in game WITHOUT having to set the armor type first. If omitted, the function will return whether the pip-boy light is on, without changing its state. A: See description or use AddItemMenu, or use console command. * GetCalculatedWeaponDamage - Fixed a crash when calling the function on a throwable-type weapon. The powerful open-source mod manager from Nexus Mods. You can optionally set X/Y/Z translations, otherwise you may leave the other settings default. * BaseAddItem(Health)/LeveledListAddForm/AddDestructionStage/AddRecipeCondition - Fixed potential crashes when calling any of these functions. Added scratches and adjusted scale and position. Packaged most of mod into ba2 files. A CBBE patch made from scratch based on Witcher 3 Yennefer and Ciri Armor published by zzjay and later republished by THBossGamer. * GetAllItemRefs - Fixed a bug where the function would sometimes return extra "phantom" references of items that do not actually exist in the container. 'bEnableFO3Repair' (optional patch) - Fixed crash issues and buggy behavior. Aerocity Escorts @9831443300 provides the best Escort Service in Aerocity. * ToggleImmortalMode - Added another mode for making the player immune to any health/limb damage (similar to, but without the additional buffs of god-mode). 'Bident', spear form melee weapon. I used version 54.31, but you probably can't go wrong just grabbing the latest one. Changed behaviour of enabling headlights for helmets. Warmog's Armor (League of Legends) Warmogs Armor is a piece of armor from the popular game, League of Legends. Always up to date with the latest patch (1.14.3). * SetNifBlockRotation - Fixed a minor precision issue. AddNewEffect - Added an optional argument for appending the new effect at the end of the effect list. * Resolved potential multi-threading issues. The MCM menu has been restructured. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. * Search - If the Johnny Guitar plugin is installed, the function will also search for forms with matching Editor IDs. This includes items, NPCs, Faulty or corrupted plugin. It should therefore be reliable and safe from now on to use AuxVars with temp/dynamic objects. These are based on on the BOS Uniform gloves. * ProjectExtraCamera - Added a 5th, optional argument for generating images in greyscale (instead of full colour). * SetOnFireWeaponEventHandler - Fixed an issue where the event would fire for NPCs when equipping their weapon. * GetLeft(Right)StickX(Y) - Fixed return values range to be [-1.0, 1.0]. Required for the patched version of the mod. * GetHitProjectile - Will now return the projectile reference, instead of its base form. Lightweight alternative to Armorsmith Extended or Unified Clothing Overhaul that doesn't require AWKCR. Required for 1.3 to even function. * bLoadScreenFix - Forces the load menu to give priority to location-specific load screens (if any are found to match current location) when selecting a load screen to display. It provides MaxHP and HP regeneration. Fixed Helmet Paints not showing up. * SetSoundTraitNumeric - Fixed an issue where modifying certain traits unintendedly affected other sound forms using the same source file. * Fixed an error which was responsible for crashes (prominently in The Sink dialogue). It's awesome! I'm pretty sure I can make this work without it, which I will experiment with in a future update. * PlayIdleEx - The function will now work on the player when called from quest/object scripts. Boise, ID 83709-3816. > Enables voice modulation for talking activators and holotapes. Faulty or corrupted plugin. Recommended in general to fix a big Ignore DT/DR bug. * JIP MiniMap - The special user-placed map marker will now be shown on the minimap, as a green quest marker. - Fixed a bug when Killmoves were turned Off that made Alduin unable to perform a killmove during Alduin's Bane Questline. extra: This is a shortcut to turn on all the 5 above options. Simply put, Helgen Reborn is THE definitive quest mod for rebuilding Helgen! Copyright 2022 Robin Scott. This should make it a lot easier to identify the precise circumstances/location in which the error has occurred. * ShowQuantityMenu - Callback script will now be passed -1 quantity if `Cancel` was pressed in the menu. Fixed an issue with several inventory functions not working properly since the last update. Fixed an internal function error that could cause CTDs. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Ukrainian translation of CFWR by PachenkoV.P. * Localized DT/DR (optional patch) now works with melee/unarmed hits. Microsofts Activision Blizzard deal is key to the companys mobile gaming efforts. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Blueskull class One Handed, Heavy Armor, Health and Stamina lowered by 80%; Blueskull bandits given progressively higher stat increases to appropriate skills based on level; -- OBIS Dragonborn Plugin --FormID errors have been removed; Facemasks distrubution in light armor helmet list has been changed; USLEEP changes implemented; Set the 'Name' of the added 'NiPointLight' block to something unique. A complete searchable and filterable list of all Shields in World of Warcraft: Classic. MoveToEditorPosition - The function can now optionally restore the object reference's original rotation (credits to Demorome). Required for script overwrite checking. Minimum required: version released on 30/nov/2019. HARD REQUIREMENT, WILL NOT WORK WITHOUT. This identifier is assigned by the engine to every object in games using the Gamebryo engine (Fallout 3 and Fallout: New Vegas) or Creation Engine (Fallout 4 and Fallout 76). A total of 7,880 tickets are needed and by the weekly cap of 365, it will take 22 weeks.You have to complete the Diamond chest of the Skirmish Reward Track (Pips rewards) to earn the maximum of 365 weekly. Big Blue Interactive's Corner Forum is one of the premiere New York Giants fan-run message boards. Legendary Modification - (Traduzione Italiana), Legendary Modification by teaLz - Spanish Translation. Also lowered brightness on the Pepe decal. * SetOnMenu***EventHandler functions - Added support for Stewie's restored BookMenu. (beta) Added holotape to access options equivalent to the MCM menu. The FormID (or Form ID) of an object is the unique numerical identifier for that object, in hexadecimal. -Sacrificed 20 Virgins to the Great Lord Khorne! This is earned by keeping your participation 2. "The holding will call into question many other regulations that protect consumers with respect to credit cards, bank accounts, mortgage loans, debt collection, credit reports, and identity theft," tweeted Chris Peterson, a former enforcement attorney at the CFPB who is now a law professor * RemoveItemTarget - Fixed a crash that was most prevalent when using Loot Menu. The use of scripted workarounds, as well as of the dedicated script commands, is no longer needed, but will not conflict. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. IMPORTANT: This update (and any that will follow) now requires xNVSE v6.2.3 (or newer) to run. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. This includes items, NPCs, Code-level fix for the 'Modify Positive Chem Duration' perk entry point to only effect 'Chems' (instead of all ingestibles) as was intended and as it did in Fallout 3. DX Dark Knight Armor - Russian translation: CBBE : DX Dark Knight Armor - SSE CBBE BodySlide - Spanish Translation: DX Dark Knight Armor and Kozakowy's Falka Armor - My version SE: Changes the cubemaps for a more metallic version. No stand-alone translations.- If you want to use this mod/any parts of this mod for another mod ask me first and we can work something out. Armor and Clothing Overhaul (ACO) - Deprecated, added a patcher plugin and item sorting rules for Complex Item Sorter to the FOMOD installer; it requires the most recent version of CIS (v1.11.4), so make sure you have that one installed and all old versions properly uninstalled, this update is the last version for ACO, the development continues on the new mod page of "Equipment and Crafting Overhaul", MAIN PLUGIN: made the headlamp on Combat Helmet, Marine Helmet, Medical Goggles and Tinker Headgear optional, MAIN PLUGIN: the headlamps are now disabled and you'll use your Pip-Boy light by default, in the Headlamp menu you can toggle them, VBP PLUGIN: updated to reflect the changes made to the main plugin, GERMAN TRANSLATION: the headlamps weren't working due to missing files, I updated the FOMOD installer and it works as expected now, FOMOD INSTALLER: fixed detection of plugins, fixed headlamps on Combat Armor and Medical Goggles not working with the VBP version, removed Armor Appearance slot from CROSS armor patches, they weren't working properly and messed with the original armor options, MAIN PLUGIN: added functioning headlamp to Combat Armor Helmet, Assault Marine Armor Helmet, Tinker Headgear and Medical Goggles, WATM PLUGIN: added functioning headlamp to Minutemen Combat Armor Helmet, WATM PLUGIN: fixed incorrect weight of the Minutemen Combat Armor Right Leg, IMPORTANT: if you happen to have any of the aforementioned pieces in your inventory make sure to drop and pick them up again, then attach the headlamp option on a workbench, otherwise in 3rd person the light won't emit correctly, new pieces work right out of the box, MAIN PLUGIN: changed names of custom item overrides to resemble ACO's new INNR, CCS PLUGIN: fixed CROSS Courser Strigidae's broken leveled list injection, added support for Vault-Tec Workshop DLC (DLCworkshop03) back in as an optional plugin within the FOMOD installer, MAIN PLUGIN: Nick is now able to wear all vanilla armour and clothing, MAIN PLUGIN: added custom Instance Naming Rules (INNR) for armour and clothing, they are (almost) identical to the ones created by Ruddy88 which are both used for Simple Sorter and Complex Sorter, MAIN PLUGIN: fixed some bugs and added missing armor (addon) forms, MAIN PLUGIN: added new forms that are utilised by some of the patches, MAIN PLUGIN: removed Vault-Tec Workshop DLC master, another requirement for just five pieces of clothing (Vault 88 Jumpsuits) is unreasonable, VBP PLUGIN: the vanilla biped version is no longer a standalone plugin but is built on top of ACO's main plugin, this was done because Complex Sorter now has its own custom ruleset for ACO that works independent of the actual bipeds in use, from this point on this plugin is purely optional in case you prefer the vanilla biped usage, VBP PLUGIN: after updating the mod you'll need to reapply invisibility to items, WATM PLUGIN: added support for the Armor Appearance menu (visible/invisible) to bandanas, gloves and bags/backpacks, NEW: patch for Eli's Armour Compendium, Secret Service Armor, CROSS Courser Strigidae, CROSS Brotherhood Recon and CROSS Chosen of Atom, REMOVED: FallUI patches due to being irrelevant now with the most recent version of Complex Sorter, I also don't want to update multiple (slightly) different ACO patches with every update anymore, if you still want them for some reason keep using the old ones or reupload them to your own mod page, brought WATM's new armor pieces in line with vanilla ACO pieces. Q2: Skyrim Legendary Edition (Oldrim)/Non-CBBE body/HDT-SMP/belly node? * bEnableNVACAlerts - If NVAC is installed, enable this setting to receive in-game alerts in the event an exception has occurred in the game's code that was successfully handled by NVAC. New Paints! extra: This is a shortcut to turn on all the 5 above options. Fixed an issue with menu event handlers, occasionaly causing CTDs in the repair/item mod menus. New Contents from Original Mod's WIP/Unused Assets: Two new encounters are added. * SetBaseForm - The function will no longer restrict using the same form type as the original. Microsoft is quietly building a mobile Xbox store that will rely on Activision and King games. Fixed INNR (dynamic naming) on some pieces not working correctly. * SetOnHitEventHandler - Event will now also fire for non-actor attackers. (beta) Added an option to play sound effects when looting items; Added an option to scrap weapons, armor, and junk. * Fixed a bug where kill challenges were incremented when essential actors were knocked unconscious. * NifBlock functions - In order to deal with the player character having two, completely separate 3D models for 1st and 3rd person, an optional argument was added to the functions, enabling to explicitly target one of the models. Added arm visual variations for Combat Armor. Prop 30 is supported by a coalition including CalFire Firefighters, the American Lung Association, environmental organizations, electrical workers and businesses that want to improve Californias air quality by fighting and preventing wildfires and reducing air A weapon is added. * 'bIgnoreDTDRFix' - Fixed a crash when being hit by an exploding turret. It is my enemy now. Fixed IsSoundPlaying, which became partially broken in the 55.50 update. Copyright 2022 Black Tree Gaming Ltd. All rights reserved. * InsertNode/AttachModel - Fixed a few bugs and further improved the functions. Integrated the Scarf Mask fully into the main plugin. * Gun shell-casings' lifetime in 1st person now uses the fGunShellLifetime GMST (as in 3rd person), instead of being capped at 2 seconds. NOTE: As of this update, JIP LN is now compiled using the latest VS2019 toolset. As well as skin options for the various vanilla textures from the in-game files. Dawnguard Incorrectly set up ini files. The MCM menu has been restructured. * Fixed an issue where ash/goo piles of respawning actors would not get cleared by the game when the parent cell resets, and would thus remain forever.
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